Congrats Torey Kocsik, a former BEST labber, won James Dyson Foundation scholarship and her story about higher education in Engineering for women is online. While her study in the Mechanical Engineering undergraduate major at Berkeley, she worked on the Next Digital project which applied the human-centered design process to identify the opportunity space in transition between analog and digital. Torey also co-authored the conference paper (with Euiyoung Kim, Cecile Basnage and Alice Agogino), “Human-Centric Study of Digital-Paper Transitions: Framing Design Opportunity Spaces”, In DS 75-7: Proceedings of the 19th International Conference on Engineering Design (ICED13), Won Reviewers’s Favourite Award.
You can read more about her interview here:
IoT research on Advanced UX Development Based on Innovative Technology: Integrating UX Design with the Internet of Things
Please congratulate BEST Labber Euiyoung Kim for receiving the 2013-14 Outstanding Graduate Student Instructor Award,sponsored by the GSI Teaching and Resource Center, in recognition of his exceptional achievements as a teacher. The GSI Teaching and Resource Center will host a ceremony and reception in his honor from 3:30 to 5:00 p.m. on Tuesday, May 6, 2014. Award recipients will also receive a monetary award sponsored by the Dean of the Graduate Division to applaud outstanding GSIs.
BEST Labbers win “Reviewers’ Favourite Award” at the 2013 International Conference on Engineering Design. The award is in recognition of a paper that was uniformly rated excellent (top 10%) by all reviewers. Euiyoung Kim was the lead author (with Prof. Alice Agogino and undergraduate researchers Victoria Stanton Kocsik and Cecile Eren Basnage) on the paper titled: Human-Centric Study of Digital-Paper Transitions: Framing Design Opportunity Spaces. The paper reported on human-centered design research with our Samsung Next Digital project.
Abstract: Although digital devices have their own unique features that differentiate them from other tangible types of resources for reading, writing and sketching, a majority of people still prefer traditional paper media as it provides better user experiences in many aspects: readability, portability, ease of making annotations, shared reading, tactile sensory experiences, etc. This paper identifies barriers and opportunities for paper-related features based on human-centric design research directed towards the overarching goal of providing insights for finding disruptive opportunity spaces. In framing our design research, we define journeys that tangible and digital media follow – from original form, transitions and final form. Our target populations are college students and professionals in diverse majors and work environments. Based on insights from our design research, we present personas and case studies.
The Galaxy Ray was the final product concept for the student group focused on professionals. It is essentially the next evolution of the typical design journal. It combines the form and feel of paper media with the digital capabilities of today’s personal computers. Instead of bound paper pages, it utilizes detachable e-ink pages, which can also interconnect with one another. When connected to the journal either directly or through another page, they act as additional touch screen displays. When they are disconnected, they freeze and retain a snapshot of what was previously displayed on them. These capabilities cater to the collaborative and expressive needs of its users, ultimately allowing them to create for themselves an environment for design. A video link to a demonstration of the Galaxy Ray is available here